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Old 12-07-2010   #11
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Πραγματικά τρομερή κάλυψη Ground.

Να σε δελεάσω για ένα user preview όποτε έχεις χρόνο;
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Originally Posted by Silverblade View Post
J.R.: Σκασμός νέρντια! Κοιτάξτε, λέω, άι αμ Ελεκτρόνικ Αρτς εντ άι σέι θέλω ΜΜΟ Σταρ Γουώρζ. Νάου. Αλλιώς θα δώσω τα δικαιώματα του Ντράγκον Έητζ στον ταλαντούχο Γερμανό σκηνοθέτη Ούβε Μπολ να το κάνει ταινία.
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Old 12-07-2010   #12
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Ti na sou pw, eimai kalyteros sto na milaw gia afta ta pragmata, para na grafw arthra.

Avrio anoigoun kai pali oi servers kai tha paiksw ligo akomh mpas kai dw kai alla aspects tou paixnidiou.

Mexri tote tha skeftw thn protash sou.
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Old 14-07-2010   #13
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Η θάλασσα όντως φαίνεται φανταστική.
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Old 14-07-2010   #14
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Kai pou na deis thn vroxh.... ginesai mouskema..
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Old 1 Week Ago   #15
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Epeidh den kserw an tha deite osa egrapsa sto arthro gia to EXP drop sto FF14, grafw ta idia kai edw:

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Ta pragmata den einai etsi akrivws opws ta leei to arthro, polla ksena sites viasthkan na kanoun thn anakoinwsh eite xwris na lavoun ypopshn kapoia epipleon pragmata, eite afinontas apeksw kapoia alla logw mistranslation.

Ean thelete prostheste sto arthro afta ta epipleon pou tha pw gia na einai poio oloklhrwmeno kai poio swsto.

- Prwta prwta ta xronika oria sta opoia tha perneis kanonika exp, epeita stadiaka ligotera exp kai mexri na mhdenistoun teleiws den einai finalized.
Pou shmainei pws tha allaksoun, to sygekrimeno modelo isxye mono sthn trith fash ths Beta kai exei vgei anakoinwsh pws tha to allaksoun.

- Defteron den anaferete pouthena pws ean kapoios allaksei class tha mporei na pairnei pali exp points kanonika gia tis epomenes 8 wres p.x kai outw kathekshs.
Genikotera ean anevazeis panw apo mia classes sto paixnidi kai den afosiwnesai se mia, den tha deis exp drop down.
To na anevaseis panw apo mia classes einai poly shmantiko kai tha prepei ginei outws h allws giati to idio to systhma tou paixnidiou einai tetoio wste na epitrepei metafora skills apo to ena class sto allo, ta ypoloipa einai aftonohta.

- To trito pragma pou den anaferetai einai oti oso anevazeis kapoio allo class, h kaneis pragmata ta opoia den exoun sxesh me to synexes exping enos mono class (opws gia paradeigma ean expareis ena allo class, h exeis to paixnidi kleisto) to "Fatique" tou class pou eperne 0 exp tha peftei synexomena, pragma pou shmainei pws tha mporeis na gyriseis pisw kai na ksanaexpareis to sygekrimeno class kai pali xwris exp losses gia tis epomenes 8 wres kanonika prin teleiwsei h evdomada.
To 15 wres xroniko perithorio thn evdomada den einai apolyto.

- Tetarton ekshgw pws me to telos ths evdomadas eksafanizetai olo to "Fatique" apo ola ta classes no matter what.
H mia evdomada aplws einai to reset point opou akoma kai an exeis Fatique se polla classes, afto ginetai reset.

Afta eixa na pw, sigoura to systhma afto einai kati pou oute egw thelw mesa sto paixnidi, alla ean to koitakseis, tha deis pws ta pragmata den einai toso tragika oso akougontai.
Sygekrimena exoun pei pws ean dialekseis 2-3 classes kai allazeis metaksy tous se takta xronika diasthmata, den tha prolaveis na deis exp drop mesa sthn diarkeia ths evdomadas.
Na prosthesw oti ola ta parapanw proerxontai apo anakoinwseis ths idias ths S-E apo to Beta test site opou ekshghsan ti einai to "EXP surplus" kai ti ephreazei sto paixnidi.
Mporw na kanw kai quotes ean thelete.
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Old 1 Week Ago   #16
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Ευχαριστούμε Ground.

Για το πότε θα αλλάξουν τα όρια XP περιμένουμε επίσημη ανακοίνωση. Ποια θα είναι δηλαδή και πότε θα λειτουργούν.

Για την αλλαγή του class:

Αν κάποιος αλλάξει class μπορεί να παίρνει εκ νέου xp για το νέο class, όχι για το πρώτο του. Έτσι δεν είναι;

Με άλλα λόγια, και το δεύτερο class, αν το ξεκινήσει, θα έχει το ίδιο όριο εβδομάδας. Οπότε, εμένα, που θέλω να παίζω ένα -κυρίως- class δεν με βοηθάει σε κάτι. Διόρθωσε με αν κάνω λάθος γιατί οι πληροφορίες που μας έχουν σταλεί από την Square για το θέμα είναι συγκεχυμένες.

Επίσης, το μεγάλο πρόβλημα που βλέπω είναι το θέμα της συνδρομής. Ο παίκτης θα δώσει χρήματα να αγοράσει τον τίτλο, θα πληρώνει συνδρομή κάθε μήνα αλλά παρόλα αυτά δεν θα μπορεί να παίξει όπως θέλει αυτός;

Ο λόγος της Square για "ισορροπία" δεν μου φαίνεται διόλου πειστικός και μοιάζει σαν να θέλουν να ωθήσουν τους παίκτες προς όλα τα classes με το ζόρι. Φοβούνται ίσως ότι δεν είναι όλα το ίδιο ενδιαφέροντα;
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Quote:
Originally Posted by Silverblade View Post
J.R.: Σκασμός νέρντια! Κοιτάξτε, λέω, άι αμ Ελεκτρόνικ Αρτς εντ άι σέι θέλω ΜΜΟ Σταρ Γουώρζ. Νάου. Αλλιώς θα δώσω τα δικαιώματα του Ντράγκον Έητζ στον ταλαντούχο Γερμανό σκηνοθέτη Ούβε Μπολ να το κάνει ταινία.
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Old 1 Week Ago   #17
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Quote:
Αν κάποιος αλλάξει class μπορεί να παίρνει εκ νέου xp για το νέο class, όχι για το πρώτο του. Έτσι δεν είναι;
Nai afto eipa kai prin.

Quote:
Με άλλα λόγια, και το δεύτερο class, αν το ξεκινήσει, θα έχει το ίδιο όριο εβδομάδας. Οπότε, εμένα, που θέλω να παίζω ένα -κυρίως- class δεν με βοηθάει σε κάτι. Διόρθωσε με αν κάνω λάθος γιατί οι πληροφορίες που μας έχουν σταλεί από την Square για το θέμα είναι συγκεχυμένες.
Etsi einai, alla opws eipa kai prin to paixnidi einai etsi ftiagmeno pou einai aparaithto na anevaseis panw apo ena class.
Gia paradeigma sto FF11 htan etsi to systhma pou eprepe opwsdhpote na anevazeis ena main class kai ena sub class gia na ta syndiaseis, kaneis den se eperne sta sovara ean eixes mono main class giati profanws eixes miso xarakthra.

Sto FF14 to systhma einai tetoio pou leei pws prepei na metafereis abilities apo to ena job sto allo gia na exeis ena poio oloklhrwmeno xarakthra.
Gia paradeigma to tank class xreiazetai to "taunt" tou pugilist gia na krataei to hate, alla gia na parei afto to ability tha prepei na anevasei ton pugilist mexri rank 20.

Den kserw an ginomai antilhptos :P

Quote:
Επίσης, το μεγάλο πρόβλημα που βλέπω είναι το θέμα της συνδρομής. Ο παίκτης θα δώσει χρήματα να αγοράσει τον τίτλο, θα πληρώνει συνδρομή κάθε μήνα αλλά παρόλα αυτά δεν θα μπορεί να παίξει όπως θέλει αυτός;
To eipa kai prin, o periorismos einai periorismos kai oute egw ton thelw, aplws tonisa kapoia pragmata pou den anaferthikan kai pou kanoun to olo systhma na mhn einai toso tragiko oso akougetai, kyriws sxetika me to thema tou cooldown pou den einai 1 evdomada sthn pragmatikothta, to fatique eipame peftei oso den xrhsimopoieis to idio class h exeis kleisto to PC kai ara mporeis na ksanapareis exp prin teleiwsei h evdomada.

Den eipa pws eiste lathos, aplws oti den anaferthikan oles oi leptomeries tou systhmatos.

BTW sto prwhgoumeno post mou ksexasa na anaferw pws oi xarakthres pou tha exoun ftasei na pernoun 0 EXP, anti gia exp tha kairdizoun kati pou legetai BONUS EXP.
Afto tha to ksodeveis se kati pou den exei anakoinwthei akomh ti einai.

Quote:
Ο λόγος της Square για "ισορροπία" δεν μου φαίνεται διόλου πειστικός και μοιάζει σαν να θέλουν να ωθήσουν τους παίκτες προς όλα τα classes με το ζόρι. Φοβούνται ίσως ότι δεν είναι όλα το ίδιο ενδιαφέροντα;
Kai omws egw tha evriska peistiko ton logo tou oti to kanoun gia na wthisoun tous paixtes se ola ta classes me to zori.
Ksereis poia einai h dikh tous official dikaiologia?
Oti to kanoun etsi gia na evnwhsoun tous casual players pou exoun mono merikes wres paixnidiou sthn diathesh tous, wste na mhn menoun pisw se sygrish me tous kammenous.

Last edited by Ground_zero; 1 Week Ago at 12:32.
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Old 1 Week Ago   #18
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Double post...
Den anaferontai ta panta edw, omws rikse mia matia gia to ti lene oi idioi epanw sto thema:

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Once again, we would like to thank you all for your participation and support during the Closed Beta. We will continue to take your valuable feedback into consideration as we develop the game during Open Beta and even beyond the official release.

Now I would like to take a moment to respond to the many questions and opinions regarding the manner in and rates at which experience and skill points are obtained in Beta 3.

Firstly, the concept for FINAL FANTASY XIV was to design a system of character progression that offers meaningful advancement for those with limited time to dedicate to playing. We did not want to create a game that forced people to play for hours on end to see their efforts rewarded. To that end, in addition to the Guardian's Aspect and guildleve systems, we introduced a means of apportioning swifter advancement to shorter periods of play.

In order to achieve this balance, we calculated a value for the amount of skill or experience points that could be earned in a one-hour period. This theoretical value represents an hour spent engaged solely in combat, levequests, or any other activities that earn skill or experience points, and sets a threshold delimiting how many of these points can be earned in a period of play.

Based on this, we have implemented a “threshold value” concept. These thresholds are regulated by a one-week timer that begins counting down the instant you earn skill/experience points. After a week has passed, the thresholds will reset, and the moment skill/experience points are earned again, the timer begins counting down anew.

For the first eight thresholds during this week-long period, players will receive skill/experience points at the maximum rate possible. The actual amount of time spent reaching these thresholds is not significant. That is to say, a player who exceeds eight hours of gameplay will still be rewarded the maximum amount of skill/experience points, so long as the total amount earned is below the eighth threshold value. For the subsequent seven thresholds, players will earn skill/experience points at a gradually decreasing rate, eventually reaching a rate of zero.

It is worth noting, however, that the reduced rate will also gradually recover while players are engaged in activities that do not yield skill/experience points. In this manner, it is possible for the threshold value to reset completely, even before the completion of the one-week timer.

Any skill points earned in excess of the threshold maximum—that is, at a rate of zero—will be stored as "bonus skill points." These are specific to each class, so players limited to earning bonus skill points still have the freedom to change classes and begin earning skill points again at the maximum rate, allowing their reduced skill rates to recover in the meantime.

The experience point threshold, however, is unrelated to class, and switching classes will have no effect on the decreasing rate of earnable experience.

This is how the progression system currently works.

This system was not introduced in Beta 3, but has been in place since the beginning of beta testing. There are several reasons why many people believe that these features were only recently implemented:

- Leading into Beta 3, operation hours were extended, making it possible to play more often during the span of a week.
- To encourage players to form guidleve parties in Beta 3, skill and experience point rewards for guildleves were significantly increased.
- The process that reduced the amount of skill/experience points awarded for weak enemies attacking in groups was unintentionally removed at the start of Beta 3. (This issue has been addressed.)

That last reason in particular was the biggest cause for players running up against the threshold penalty, with characters earning far more skill/experience points than we anticipated. We also faced an issue where we were simultaneously unable to adjust the amount earned for guildleves as well as the effects of crossing each threshold.

We sincerely apologize for the lack of explanation and our failure to make the necessary adjustments in the game.

The threshold values are being reexamined, and we plan to further adjust the different rates of earnable points based on feedback from our testers. One of the top issues we are looking at right now is fixing the excessively rapid drop after crossing the eighth threshold. We also plan to improve experience point reduction rates, even more so than for skill points, considering the threshold is unaffected when changing class.

At the very least, we can promise that players won't be running into the threshold penalty in the same short time span as they did in the beginning of Beta 3.

We would like to take this opportunity to also explain the following issues.

The diminishing results experienced during gathering are a function related to that class alone, and have no connection to this progression system. We are in the process of adjusting this system, and plan to make changes based on tester feedback.

We are currently in the process of considering the means in which bonus skill points can be used. There have been suggestions for various types of incentives, but as encouraging people to play with that in mind defeats the purpose of this threshold system, we will be examining this issue very carefully.

These are not the only adjustments we have planned for Open Beta. As mentioned previously, we are looking into increasing the amount of skill points earned when fighting in a party, and we look forward to seeing your input on these changes.

Last of all, I would like to apologize for the delay in releasing a developer's comment due to my recent attendance to Gamescom. The article based on my interview during that trip, coupled with conjecture, outdated information, and some misunderstandings on overseas websites, only added to the confusion. In the future, I hope to avoid similar problems by responding directly through official developer's comments as often as possible. Thank you for your understanding.

See you in the Open Beta Testing!

FINAL FANTASY XIV Director
Nobuaki Komoto
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